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How To Change Hair Color In Nba 2k18

Modding and Tools Progress, Updates, and Info | 2K18

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Re: Modding and Tools Progress | 2K18

mickachiste wrote:You lot can copy a hair style from whatever player to another. It's quite simple and just a play of copy and paste. The but problem (just it's non a real ane) is that yous have to go to blender to adjust it. I was able to put john wall bristles onto Draymon Green :-)

This is huge!!!!!!!!!!!!!!

Plase for the community make a tutorial!

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Re: Modding and Tools Progress | 2K18

Postpast maumau78 on Wed Sep twenty, 2017 5:46 am

It works I can open them...simply how to salve them?

The plugin has a lot of options....also I'm using Adobe Photoshop CS3 is that correct?

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Re: Modding and Tools Progress | 2K18

Postpast bongo88 on Midweek Sep 20, 2017 seven:13 am

TGsoGood wrote:

maumau78 wrote:

TGsoGood wrote:that is one way to do it, although you don't demand to delete annihilation just to load files into blender.

So information technology works? Does this mean we can modern CF in 2k18?

I'one thousand pretty sure you tin mod in CFs in 2K18 even without that video.

Also it is possible to catechumen 2K17 cyberfaces to NBA 2K18. Its going to take a lot of work but I basicly threw a video together virtually the proof of concept. I began converting my 2K17 Wilt.

Video proof

i was lilliputian with john stockton appearance_info.rdat (tutorial here)from his 2k18 png.0163. I was able to give him long antenna arms :) That made me very happy, and being the super mature adult that i am, of course i want him to have a super long neck(was going for space jam way). anyways, i noticed that if i gave him a neck value out of range, that it would make him invisible.

idea triggered that nba 2k17 iff files gave invisible players when placed into 2k18.

so, i grabbed peaceman's 2k17 reggie miller (found here).

i had iii nba 2k18 png files: ray allen (png013.iff) ; karl malone (png0159.iff) ; john stockton (png0163.iff)

I removed appearance_info.dat from a 2k18 png.iff file, and overwrote the 2k17 reggie png file.

no other changes were fabricated from the 2k17 reggie png file.
john stockton

https://imgur.com/a/RUgdR

karl malone

https://imgur.com/a/mtwnK

ray allen

https://imgur.com/a/NaleV

it wasnt letting me embed them, anyways, havent fiddled with anything else cause i gotta run. maybe nosotros tin pursue this avenue, perhaps.

*edit: with michaelvlutz49 realistic jersey physics the jerseys appear on trunk http://world wide web.moddingway.com/file/225722.html . without his mod the jersey dosen't appear at all.

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Re: Modding and Tools Progress | 2K18

Postby RKJ2k on Wed Sep 20, 2017 1:50 pm

all of you... your doing a good job..goodluck ... :bowdown: :bowdown2: :bowdown:

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Re: Modding and Tools Progress | 2K18

Postpast mickachiste on Wed Sep xx, 2017 6:21 pm

maumau78 wrote:

mickachiste wrote:Y'all can copy a hair style from any player to some other. It'due south quite simple and just a play of copy and paste. The only problem (but it's not a real one) is that you accept to go to blender to conform information technology. I was able to put john wall beard onto Draymon Greenish :-)

This is huge!!!!!!!!!!!!!!

Plase for the community brand a tutorial!

I explain it after my Work ;-)

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Re: Modding and Tools Progress | 2K18

Postby maumau78 on Wed Sep 20, 2017 viii:10 pm

mickachiste wrote:

maumau78 wrote:

mickachiste wrote:Yous can re-create a hair style from any histrion to another. It'due south quite simple and simply a play of copy and paste. The only problem (but it'due south not a real i) is that yous accept to go to blender to adjust it. I was able to put john wall beard onto Draymon Green :-)

This is huge!!!!!!!!!!!!!!

Plase for the community brand a tutorial!

I explain it afterward my Work ;-)

Thanks!! :applaud:

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Re: Modding and Tools Progress | 2K18

Postby ksmiz on Thu Sep 21, 2017 1:55 am

maumau78 wrote:

It works I tin open up them...just how to relieve them?

The plugin has a lot of options....also I'm using Adobe Photoshop CS3 is that correct?

Image
Image
Image

This is what information technology looks like for me. Photoshop CC 2017

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Re: Modding and Tools Progress | 2K18

Postby TGsoGood on Thu Sep 21, 2017 two:12 am

It appears everyone has an average bodytype and then far. You can tell the bodytype by simply opening appearance_info.dat and await for bodytype. It will be near the get-go of the file.

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Re: Modding and Tools Progress | 2K18

Postby pierralban on Thu Sep 21, 2017 2:17 am

Hey guys, i'm trying to create fictional cyberfaces for draftees, simply i've been spending two hours trying to figure this out :

Image

As you tin see, whenever the player has an expression on his face, i got weird color on the hair of the histrion, it's darker. I think information technology comes from the face_wrinklecolor_o.dds but i can't effigy it out. Does somebody know what to exercise to remove this ?

Guys, your tutorials are very handy :bowdown:

Image
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Re: Modding and Tools Progress | 2K18

Postby TGsoGood on Thu Sep 21, 2017 two:34 am

pierralban wrote:Hey guys, i'm trying to create fictional cyberfaces for draftees, but i've been spending 2 hours trying to figure this out :

[ Epitome ]

As you can encounter, whenever the player has an expression on his face, i got weird colour on the pilus of the actor, it's darker. I remember it comes from the face_wrinklecolor_o.dds but i can't figure it out. Does somebody know what to do to remove this ?

Guys, your tutorials are very handy :bowdown:

Does the base actor have 3d hair?

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Re: Modding and Tools Progress | 2K18

Postpast pierralban on Thu Sep 21, 2017 2:46 am

TGsoGood wrote:

pierralban wrote:Hey guys, i'k trying to create fictional cyberfaces for draftees, but i've been spending two hours trying to figure this out :

[ Epitome ]

As you can see, whenever the histrion has an expression on his face, i got weird color on the pilus of the player, it's darker. I think it comes from the face_wrinklecolor_o.dds but i can't figure it out. Does somebody know what to practice to remove this ?

Guys, your tutorials are very handy :bowdown:

Does the base of operations player have 3d hair?

No he doesn't it's John Henson. I'one thousand pretty sure it's me non saving face_wrinklecolor_o.dds correctly in the facexxxx.iff. Does anyone know which format to save it ?

Image
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Re: Modding and Tools Progress | 2K18

Postby mickachiste on Thu Sep 21, 2017 iv:30 am

maumau78 wrote:

mickachiste wrote:

maumau78 wrote:

mickachiste wrote:You can copy a hair manner from any player to some other. It's quite simple and just a play of copy and paste. The only problem (just it's not a existent i) is that you have to go to blender to conform it. I was able to put john wall beard onto Draymon Light-green :-)

This is huge!!!!!!!!!!!!!!

Plase for the community make a tutorial!

I explain it later on my Piece of work ;-)

Thanks!! :applaud:

Hither we go !
In my instance I use Greenish and Wall. And so you find their own png.iff, png2478.iff for green and png1801.iff for wall.
Open the files with 7zip. You lot've got different .SCNE files for advent, hair and facial hair. Open up facialHair_01.SCNE from Green. You take this :
"facialHair_01": {
"EndTime": 2.0,
"Textile": {
"facialHair_shader":
},
"Model": {
"hihead": {
................blablabla..........................
"Binary": "hihead.0116d4e0caa1c3d4.model"
What you demand to know is that file attached to "hihead".
Then now you search for hihead.0116d4e0caa1c3d4.model in the Green png.iff. You keep it on i side...

You do exactly the aforementioned thing with Wall png.iff And so y'all have in that case hihead.c943484d453bc20d.model.

The Main affair at present is to Re-create the hihead.blablabla.model from Wall png.iff into the Dark-green png.iff using 7zip. And RENAME in the Green png.iff the new hihead.blablabla.model by the old ane. If y'all do this you accept to erase the onetime i. In my example, I copy "hihead.c943484d453bc20d.model" in Green png.iff and rename it with "hihead.0116d4e0caa1c3d4.model".

That's pretty much information technology. After this operation you have to open in Blender to fit your player. The probleme that I have now (but not the beginning time !) is that Blender crashes with this new file although the result is ok in the game.

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Re: Modding and Tools Progress | 2K18

Postby rickberge on Thu Sep 21, 2017 5:56 am

mickachiste wrote:

maumau78 wrote:

mickachiste wrote:

maumau78 wrote:

mickachiste wrote:You can copy a hair mode from whatsoever thespian to another. It's quite unproblematic and simply a play of copy and paste. The only problem (but it's not a real 1) is that yous take to go to blender to conform it. I was able to put john wall beard onto Draymon Green :-)

This is huge!!!!!!!!!!!!!!

Plase for the community brand a tutorial!

I explain it subsequently my Work ;-)

Thanks!! :applaud:

Here we go !
In my instance I use Dark-green and Wall. So you find their own png.iff, png2478.iff for green and png1801.iff for wall.
Open the files with 7zip. You've got different .SCNE files for appearance, pilus and facial hair. Open facialHair_01.SCNE from Green. You lot have this :
"facialHair_01": {
"EndTime": 2.0,
"Fabric": {
"facialHair_shader":
},
"Model": {
"hihead": {
................blablabla..........................
"Binary": "hihead.0116d4e0caa1c3d4.model"
What you need to know is that file attached to "hihead".
So at present you lot search for hihead.0116d4e0caa1c3d4.model in the Green png.iff. You proceed it on i side...

You do exactly the aforementioned thing with Wall png.iff So yous have in that instance hihead.c943484d453bc20d.model.

The MAIN thing now is to COPY the hihead.blablabla.model from Wall png.iff into the Green png.iff using 7zip. And RENAME in the Green png.iff the new hihead.blablabla.model past the former one. If y'all do this yous accept to erase the old one. In my case, I copy "hihead.c943484d453bc20d.model" in Green png.iff and rename it with "hihead.0116d4e0caa1c3d4.model".

That'south pretty much it. Subsequently this performance you have to open in Blender to fit your player. The probleme that I have now (only non the first time !) is that Blender crashes with this new file although the result is ok in the game.

Tin can you practise this with hairstyles too? Like puttino Elfr ed Payton fro on Lebron?

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Re: Modding and Tools Progress | 2K18

Postpast TGsoGood on Thu Sep 21, 2017 11:39 pm

ilja23mia wrote:what about wade or players that have no hihead haircuts? how can i add them ?

This has already been answered in a higher place, the steps to add hair to whatsoever actor are outlined in prior posts. In the post above you lot, you can see that hair was added to Tracy Mcrgrady. T-Mac does non take hair originally.
Please be sure to read through the thread and endeavour to get an understanding as well every bit try it out prior to asking. This will better help you figure out how to learn to modern.

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Re: Modding and Tools Progress | 2K18

Postpast mickachiste on Fri Sep 22, 2017 12:53 am

EnterTheV01d wrote:NVM u take to delete hair_xxxx.fxtweakables and hair_custom.scne
simply i still accept to adapt it cant find a mode on blender
[ Image ]
[ Paradigm ]

I don't have problems to open it on blender. Use the the nba 2k17 plug in and open facialHair_01_SCNE.
Talking well-nigh hair colour you lot can exercise the same procedure as hair model looking in hair_color_o.TXTR and copying and renaming the file ;-)

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Re: Modding and Tools Progress | 2K18

Postpast voidjointx on Friday Sep 22, 2017 1:09 am

mickachiste wrote:

EnterTheV01d wrote:NVM u accept to delete hair_xxxx.fxtweakables and hair_custom.scne
only i still have to adapt information technology cant find a manner on blender
[ Image ]
[ Image ]

I don't take problems to open information technology on blender. Employ the the nba 2k17 plug in and open facialHair_01_SCNE.
Talking near pilus colour you can do the same procedure equally hair model looking in hair_color_o.TXTR and copying and renaming the file ;-)

the thing is i cant consign the hair or facial hair from blender, information technology creates the "model" file tho but it makes it invisible in-game

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Re: Modding and Tools Progress | 2K18

Postby TGsoGood on Fri Sep 22, 2017 1:09 am

I will leave the cyberface creations to others this yr. It seems y'all guys have a great agreement.

If video tutorials are needed I will create the during the weekends.

If any one is proficient with cheat engine or tin put me in bear on with someone who is good with cheat engine please let me know. I am trying to create a cheate table that will let u.s. to see a players full attributes, tendencies, and badges. Limnono'south trainer does non permit us to copy these values from thespian to another.

This is needed for retro nba mods and college/ retro college mods

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Re: Modding and Tools Progress | 2K18

Postby buzzy on Fri Sep 22, 2017 3:23 am

Sorry for the amateur stuff, but I'm trying to import a bailiwick of jersey texture dorsum into my game by compressing all the files into an .iff - without success.
Tin anyone assistance me with the compression settings or tell me another way to become my jersey texture back into the game?

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Re: Modding and Tools Progress | 2K18

Postby maumau78 on Fri Sep 22, 2017 half-dozen:thirty am

Image

Ok for those who think 2k18 arena are too dark I tin can say for 99% we can mod light and we can export 2k17 calorie-free to 2k18....here I exported 2k17 "Oversupply" lighting onto 2k18............

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